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Expectations of Technology: A Factor to Consider in Game-Based Learning Environments., , , и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 359-368. Springer, (2013)Pssst... textual features... there is more to automatic essay scoring than just you!, , , и . LAK, стр. 203-207. ACM, (2015)Game Features and Individual Differences: Interactive Effects on Motivation and Performance., , , и . AIED, том 9112 из Lecture Notes in Computer Science, стр. 642-645. Springer, (2015)Dynamic User Modeling within a Game-Based ITS.. EDM, стр. 639-641. International Educational Data Mining Society (IEDMS), (2015)Timing Game-Based Practice in a Reading Comprehension Strategy Tutor., , , и . ITS, том 9684 из Lecture Notes in Computer Science, стр. 59-68. Springer, (2016)Linguistic Content Analysis as a Tool for Improving Adaptive Instruction., , , и . AIED, том 7926 из Lecture Notes in Computer Science, стр. 692-695. Springer, (2013)Investigating the Effects of Off-Task Personalization on System Performance and Attitudes within a Game-Based Environment., , , и . EDM, стр. 272-275. International Educational Data Mining Society, (2013)Constructing Cognitive Profiles for Simulation-Based Hiring Assessments., , , , , и . EDM, International Educational Data Mining Society (IEDMS), (2018)Spendency: Students' Propensity to Use System Currency., , , и . Int. J. Artif. Intell. Educ., 25 (3): 407-427 (2015)Writing Quality, Knowledge, and Comprehension Correlates of Human and Automated Essay Scoring., , , , и . FLAIRS, AAAI Press, (2014)