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Noise-Aware Video Saliency Prediction., , , , , and . BMVC, page 75. BMVA Press, (2021)Efficient MIMD architectures for high-performance ray tracing., , , and . ICCD, page 9-16. IEEE Computer Society, (2010)Efficient Ray Tracing Architectures.. University of Utah, USA, (2015)Hardware-accelerated gradient noise for graphics., , and . ACM Great Lakes Symposium on VLSI, page 457-462. ACM, (2009)An Energy and Bandwidth Efficient Ray Tracing Architecture., , , , and . High Performance Graphics, page 121-128. ACM, (2013)Temporally Dense Ray Tracing., , , , and . High Performance Graphics (Short Papers), page 33-38. Eurographics Association, (2019)Fast, effective BVH updates for animated scenes., , , , , and . I3D, page 197-204. ACM, (2012)UIBK: user interactions for building knowledge., , , , , and . IUI Companion, page 131-132. ACM, (2019)The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games., , , , , , , and . FDG, page 1. ACM, (2024)SimTRaX: Simulation Infrastructure for Exploring Thousands of Cores., , , , , , , and . ACM Great Lakes Symposium on VLSI, page 503-506. ACM, (2018)