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Achieving the Maximum P2P Streaming Rate Using a Small Number of Trees., and . ICCCN, page 1-6. IEEE, (2011)The Esports Frontier: Rendering for Competitive Games., , , , and . CoRR, (2022)A 60-Gb/s/pin single-ended PAM-4 transmitter with timing skew training and low power data encoding in mimicked 10nm class DRAM process., , , , , , , , , and 18 other author(s). CICC, page 1-2. IEEE, (2022)Visual discomfort and the temporal properties of the vergence-accommodation conflict., , and . SD&A, volume 8288 of SPIE Proceedings, page 828811. SPIE, (2012)A Stochastic Process Model for Daily Travel Patterns and Traffic Information., , and . KES-AMSTA, volume 4496 of Lecture Notes in Computer Science, page 102-110. Springer, (2007)Collaborative defense as a pervasive service Architectural insights and validation methodologies of a trial deployment., , , , , , , , , and . TRIDENTCOM, page 1-6. IEEE Computer Society, (2009)Peer-to-peer streaming over dynamic random Hamilton cycles., and . ITA, page 415-419. IEEE, (2012)NVGaze: An Anatomically-Informed Dataset for Low-Latency, Near-Eye Gaze Estimation., , , , , , , and . CHI, page 550. ACM, (2019)Mouse Sensitivity in First-person Targeting Tasks., , and . CoG, page 183-190. IEEE, (2022)A Case Study of First Person Aiming at Low Latency for Esports., , and . CoRR, (2021)