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Toward Standardized Classification of Foveated Displays., , , , , , , and . CoRR, (2019)A Case Study of First Person Aiming at Low Latency for Esports., , and . CoRR, (2021)Mouse Sensitivity in First-person Targeting Tasks., , and . CoG, page 183-190. IEEE, (2022)Steerable application-adaptive near eye displays., , , , , , , and . SIGGRAPH Emerging Technologies, page 17:1-17:2. ACM, (2018)The Esports Frontier: Rendering for Competitive Games., , , , and . CoRR, (2022)SIDOD: A Synthetic Image Dataset for 3D Object Pose Recognition With Distractors., , , and . CVPR Workshops, page 475-477. Computer Vision Foundation / IEEE, (2019)Matching prescription & visual acuity: towards AR for humans., , , , , , , , , and 4 other author(s). SIGGRAPH Emerging Technologies, page 18:1-18:2. ACM, (2019)On Smoothly Varying Frame Timing in First-Person Gaming., , , and . SIGGRAPH Talks, page 3. ACM, (2024)Optical Gaze Tracking with Spatially-Sparse Single-Pixel Detectors., , , , , , , and . ISMAR, page 117-126. IEEE, (2020)The Effects of Network Latency on the Peeker's Advantage in First-person Shooter Games., , , , , , , and . FDG, page 1. ACM, (2024)