From post

How Are Students' Emotions Associated with the Accuracy of Their Note Taking and Summarizing During Learning with ITSs?

, , , , , и . ITS, том 10858 из Lecture Notes in Computer Science, стр. 233-242. Springer, (2018)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Can Scaffolds from Pedagogical Agents Influence Effective Completion of Sub-Goals during Learning with a Multi-Agent Hypermedia-Learning Environment?, , , , и . ICLS, International Society of the Learning Sciences, (2014)PRIME: Block-Wise Missingness Handling for Multi-modalities in Intelligent Tutoring Systems., , , , и . MMM (2), том 11962 из Lecture Notes in Computer Science, стр. 63-75. Springer, (2020)Measuring the Impact of COVID-19 Induced Campus Closure on Student Self-Regulated Learning in Physics Online Learning Modules., , и . LAK, стр. 110-120. ACM, (2021)Using data visualizations to foster emotion regulation during self-regulated learning with advanced learning technologies: a conceptual framework., , , , , и . LAK, стр. 444-448. ACM, (2017)Changes in Emotion and Their Relationship with Learning Gains in the Context of MetaTutor., , , , , и . ITS, том 10858 из Lecture Notes in Computer Science, стр. 202-211. Springer, (2018)Using multi-channel data with multi-level modeling to assess in-game performance during gameplay with Crystal Island., , , , , и . Comput. Hum. Behav., (2017)Are There Benefits of Using Multiple Pedagogical Agents to Support and Foster Self-Regulated Learning in an Intelligent Tutoring System?, , , , , и . ITS, том 9684 из Lecture Notes in Computer Science, стр. 273-279. Springer, (2016)Transitioning self-regulated learning profiles in hypermedia-learning environments., , , , и . LAK, стр. 198-202. ACM, (2017)The Role of Achievement Goal Orientation on Metacognitive Process Use in Game-Based Learning., , , и . AIED (2), том 11626 из Lecture Notes in Computer Science, стр. 36-40. Springer, (2019)The agency effect: The impact of student agency on learning, emotions, and problem-solving behaviors in a game-based learning environment., , , , , и . Comput. Educ., (2020)