From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Adaptation of Hierarchical Task Network Plans, , , и . PROCEEDINGS OF THE TWENTIETH FLAIRS INTERNATIONAL CONFERENCE (FLAIRS-07), стр. 429--434. AAAI Press, (2007)Imitating Inscrutable Enemies: Learning from Stochastic Policy Observation, Retrieval and Reuse., , , и . ICCBR, том 6176 из Lecture Notes in Computer Science, стр. 126-140. Springer, (2010)RETALIATE: Learning Winning Policies in First-Person Shooter Games., , и . AAAI, стр. 1801-1806. AAAI Press, (2007)Discovering Feature Weights for Feature-based Indexing of Q-tables., , , и . ECCBR Workshops, стр. 131-142. (2008)Recognizing the Enemy: Combining Reinforcement Learning with Strategy Selection Using Case-Based Reasoning., , , и . ECCBR, том 5239 из Lecture Notes in Computer Science, стр. 59-73. Springer, (2008)Toward Autonomous Crowd-Powered Creation of Interactive Narratives., , и . INT@AIIDE, том WS-12-14 из AAAI Technical Report, AAAI Press, (2012)Adaptation versus Retrieval Trade-Off Revisited: An Analysis of Boundary Conditions., и . ICCBR, том 5650 из Lecture Notes in Computer Science, стр. 180-194. Springer, (2009)Stratagus: An Open-Source Game Engine for Research in Real-Time Strategy Games, , , , и . Papers from the IJCAI Workshop on Reasoning Representation and Learning in Computer Games, (2005)Skill-based Mission Generation: A Data-driven Temporal Player Modeling Approach., , , и . PCG@FDG, стр. 6:1-6:8. ACM, (2012)Adaptation of Hierarchical Task Network Plans., , , и . FLAIRS, стр. 429-434. AAAI Press, (2007)