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Implementation of Group Formation Algorithms in the ELARS Recommender System., , and . Int. J. Emerg. Technol. Learn., 12 (11): 198-207 (2017)Comparison of game engines for serious games., , and . MIPRO, page 728-733. IEEE, (2017)Personalization of e-tivities using Web 2.0 tools and ELARS (E-learning Activities Recommender System)., , and . MIPRO, page 669-673. IEEE, (2015)An Approach to Modeling Adaptive Hypermedia for Children with Disabilities., and . ICALT, page 344-345. IEEE Computer Society, (2003)A Model of an Online Evaluation System for STEM Education., , and . MIPRO, page 677-680. IEEE, (2019)Using Digital Game-Based Learning for Students with Intellectual Disabilities ? A Systematic Literature Review., , and . Informatics Educ., 19 (2): 323-341 (2020)Optimizing ELARS Algorithms Using NVIDIA CUDA Heterogeneous Parallel Programming Platform., , and . ICT Innovations, volume 311 of Advances in Intelligent Systems and Computing, page 135-144. Springer, (2014)Use of New Technology in Higher Education: A Migration to a Cloud-Based Learning Platform., and . LTEC, page 181-191. Springer, (2013)Recommender system for Web 2.0 supported eLearning., and . EDUCON, page 953-956. IEEE, (2014)Using Digital Tools for Gamification in Schools., , and . MIPRO, page 848-852. IEEE, (2021)