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Defining and Validating Virtual Worlds Usability Heuristics.

, , and . SCCC, page 171-178. IEEE Computer Society, (2011)

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Developing a Dashboard to Support the Analysis of Multimodal Educational Data., , , , and . SCCC, page 1-6. IEEE, (2018)Self-organizing maps to find computational thinking features in a game building workshop., , , , , and . CLEI, page 1-8. IEEE, (2017)Data Mining Framework to Analyze the Evolution of Computational Thinking Skills in Game Building Workshops., , , , and . IEEE Access, (2019)IHC no ensino técnico: dois relatos de experiência., , and . WEIHC, volume 1042 of CEUR Workshop Proceedings, page 13-18. CEUR-WS.org, (2013)Oficina de Análise de Requisitos e IHC baseada em estilos de aprendizagem., , , , and . WEIHC, volume 967 of CEUR Workshop Proceedings, page 9-14. CEUR-WS.org, (2012)Developing Computational Thinking Skills in Adolescents With Autism Spectrum Disorder Through Digital Game Programming., , , , , and . IEEE Access, (2018)Design, Implementation and Evaluation of a Learning Object that Supports the Mathematics Learning in Children with Autism Spectrum Disorders., , , , , , and . CLEI Electron. J., (2018)Gamers as usability evaluators: a study in the domain of virtual worlds., , and . IHC, page 301-304. Brazilian Computer Society / ACM, (2012)GInX: gaze based interface extensions., and . ETRA, page 149-152. ACM, (2008)Defining and Validating Virtual Worlds Usability Heuristics., , and . SCCC, page 171-178. IEEE Computer Society, (2011)