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Defining and Validating Virtual Worlds Usability Heuristics.

, , and . SCCC, page 171-178. IEEE Computer Society, (2011)

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Flipped classroom + plickers, an experience to propitiate collaborative learning in software engineering., , , and . SCCC, page 1-7. IEEE, (2017)A Novel Low-Cost Sensor Prototype for Nocturia Monitoring in Older People., , , , , , , and . IEEE Access, (2018)Investigating the Potential and Challenges of Learning Analytics Tools in Brazilian Education Through Developer Insights., , , , , , , and . IEEE Access, (2024)Developing competencies for software requirements analysis through project based learning., , , and . SCCC, page 1-7. IEEE, (2016)Development of Software that Supports the Improvement of the Empathy in Children with Autism Spectrum Disorder., , , and . SCCC, page 223-228. IEEE Computer Society, (2012)Informal HCI: what may students learn from playability issues during a game design workshop?, , , , and . ChileCHI, page 116-119. ACM, (2013)Using app inventor to change perceptions about software engineering., , , , , and . SCCC, page 1-9. IEEE, (2016)Defining and Validating Virtual Worlds Usability Heuristics., , and . SCCC, page 171-178. IEEE Computer Society, (2011)Oficina de Análise de Requisitos e IHC baseada em estilos de aprendizagem., , , , and . WEIHC, volume 967 of CEUR Workshop Proceedings, page 9-14. CEUR-WS.org, (2012)Mundos virtuales: ¿usabilidad real?, and . IHC+CLIHC, page 134-138. Brazilian Computer Society / ACM, (2011)