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Towards the Impact of Gamers' Adaptation to Delay Variation on Gaming Quality of Experience.

, , , and . QoMEX, page 1-6. IEEE, (2019)

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Human vs. GPT-3: The challenges of extracting emotions from child responses., , , , and . QoMEX, page 1-4. IEEE, (2022)Delay sensitivity classification of cloud gaming content., , , , and . MMVE@MMSys, page 25-30. ACM, (2020)Multimodal AI-Based Summarization and Storytelling for Soccer on Social Media., , , , and . MMSys, page 485-491. ACM, (2024)Comparison of Crowdsourced and Remote Subjective User Studies: A Case Study of Investigative Child Interviews., , , , , , , , and . QoMEX, page 1-6. IEEE, (2022)When Every Millisecond Counts: The Impact of Delay in VR Gaming., , , , , and . QoMEX, page 1-4. IEEE, (2022)SmartCrop: AI-Based Cropping of Soccer Videos., , , , , , , and . ISM, page 20-27. IEEE, (2023)AI-Based Cropping of Soccer Videos for Different Social Media Representations., , , , , , , and . MMM (4), volume 14557 of Lecture Notes in Computer Science, page 279-287. Springer, (2024)Towards an AI-driven talking avatar in virtual reality for investigative interviews of children., , , , , , , , , and 1 other author(s). GameSys@MMSys, page 9-15. ACM, (2022)TACDEC: Dataset of Tackle Events in Soccer Game Videos., , , , , , , and . (February 2024)Soccer Game Summarization using Audio Commentary, Metadata, and Captions., , , , and . NarSUM@MM, page 13-22. ACM, (2022)