From post

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed.

 

Другие публикации лиц с тем же именем

Use of a Malleable Bougie and Curved Forceps with Videolaryngoscopy in Airway Management Training in a Cadaver Model - A Pilot Study., , , , , , , и . MMVR, том 173 из Studies in Health Technology and Informatics, стр. 537-539. IOS Press, (2012)Towards the need satisfaction in gaming: A comparison of different gaming platforms., , , , и . QoMEX, стр. 1-3. IEEE, (2017)Influence of Network Delay in Virtual Reality Multiplayer Exergames: Who is actually delayed?, , , и . QoMEX, стр. 1-3. IEEE, (2019)Entwicklung eines generischen Requirements Engineering Frameworks für digitale Services unter Berücksichtigung der Rolle der Vertrauenswürdigkeit.. Otto-von-Guericke University Magdeburg, Germany, (2024)Codec Compression Efficiency Evaluation for Ultra Low-Latency Cloud Gaming Applications., , , , и . QoMEX, стр. 266-269. IEEE, (2024)A Comparison of an Integrated Suction Blade versus a Traditional Videolaryngoscope Blade in the Endotracheal Intubation of a Hemorrhagic Cadaver Model - A Pilot Study., , , , , , , и . MMVR, том 173 из Studies in Health Technology and Informatics, стр. 534-536. IOS Press, (2012)Endotracheal Intubation with a Traditional Videolaryngoscope Blade versus an Integrated Suction Blade in a Hemorrhagic Airway Cadaver Model., , , , , , и . MMVR, том 184 из Studies in Health Technology and Informatics, стр. 468-470. IOS Press, (2013)Towards the Influence of Audio Quality on Gaming Quality of Experience., , , и . QoMEX, стр. 169-174. IEEE, (2021)GamingVideoSET: A Dataset for Gaming Video Streaming Applications., , , , и . NETGAMES, стр. 1-6. IEEE, (2018)Towards improving visual attention models using influencing factors in a video gaming context., , , и . NetGames, стр. 43-45. IEEE, (2017)