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Другие публикации лиц с тем же именем

Modelling the Learner's Values with Computer-based Educational Game., , , и . ICTA, стр. 1-6. IEEE, (2019)Game-Based Learning Scenes Design for Individual User in the Ubiquitous Learning Environment., , и . Edutainment, том 5093 из Lecture Notes in Computer Science, стр. 451-462. Springer, (2008)A Flash-Based Game for Employee Doing On-the-Job Training., и . Edutainment, том 6872 из Lecture Notes in Computer Science, стр. 522-526. Springer, (2011)Reward Points Calculation based on Sequential Pattern Analysis in Educational Mobile App., , , и . DMS, стр. 186-190. Knowledge Systems Institute, (2015)Students' Science Process Skills Diagnosis., , , и . ICSLE, стр. 307-310. Springer, (2014)Assessing Students' Conceptual Knowledge of Computer Networks in Open Wonderland., , , , и . ICALT, стр. 513-517. IEEE Computer Society, (2016)The Impact and Gender Difference of Learning Motivation and Self-Regulation on Academic Performance in Online Learning Environment., и . ICALT, стр. 425-427. IEEE, (2021)LORD: A Moodle Plug-in Helps to Find the Relations Among Learning Objects., , , и . ITS, том 13284 из Lecture Notes in Computer Science, стр. 115-122. Springer, (2022)OMEGA: A Multiplayer Online Game for Improving User's Meta-Cognitive Skills., , , , и . T4E, стр. 178-185. IEEE, (2019)Transition from e-Learning to u-Learning: Innovations and Personalization Issues., , , , , , , , и . T4E, стр. 26-31. IEEE Computer Society, (2011)