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Game-Based Educational Application for Informal Learning of English Using FLEG., , , , и . SETE@ICWL, том 10108 из Lecture Notes in Computer Science, стр. 691-700. Springer, (2016)Do different instructional styles affect students' learning on summer assignments?, , , , , и . ICALT, стр. 158-160. IEEE, (2020)How does self-regulated learning relate to active procrastination and other learning behaviors?, , , , , и . J. Comput. High. Educ., 28 (3): 326-343 (2016)Advanced Tools for Digital Learning Management Systems in University Education., , и . HCI (22), том 11587 из Lecture Notes in Computer Science, стр. 419-429. Springer, (2019)Absum: Simple Regularization Method for Reducing Structural Sensitivity of Convolutional Neural Networks., , , , и . AAAI, стр. 4394-4403. AAAI Press, (2020)Finding Traces of High and Low Achievers by Analyzing Undergraduates' E-book Logs., , , , и . MMLA-CrossLAK@LAK, том 1828 из CEUR Workshop Proceedings, стр. 15-22. CEUR-WS.org, (2017)Using a Visualization System to Enhance Students' Online Learning Participation Based on Learning Behaviors and Social Presence., , , , , , и . TALE, стр. 399-404. IEEE, (2021)Social Presence Visualizer: Development of the Collaboration Facilitation Module on CSCL., , и . CollabTech, том 647 из Communications in Computer and Information Science, стр. 174-189. Springer, (2016)Proposal and Implementation of an Elderly-oriented User Interface for Learning Support Systems., , , , , , , и . L@S, стр. 37:1-37:4. ACM, (2019)Self-Regulator: Preliminary Research of the Effects of Supporting Time Management on Learning Behaviors., , , , , и . ICALT, стр. 370-372. IEEE Computer Society, (2017)