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Enhancing Audience Engagement in Performing Arts Through an Adaptive Virtual Environment with a Brain-Computer Interface.

, , , , , , , and . IUI, page 306-316. ACM, (2016)

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Multi-view Action Synchronization in Complex Background., , , and . MMM (2), volume 8326 of Lecture Notes in Computer Science, page 151-160. Springer, (2014)A Spatio-Temporal Hierarchical Model for Crowd Formation Planning in Large-Scale Performance., , , and . IEEE Access, (2020)Anchor-based crowd formation transformation., , , , and . Comput. Animat. Virtual Worlds, (2022)Adaptive Multiple Appearances Model Framework for Long-Term Robust Tracking., , , , and . PCM (1), volume 9314 of Lecture Notes in Computer Science, page 160-170. Springer, (2015)Exploring Audience Response in Performing Arts with a Brain-Adaptive Digital Performance System., , , , , , , and . ACM Trans. Interact. Intell. Syst., 7 (4): 16:1-16:28 (2017)Research on face recognition method based on deep learning in natural environment., , , , , , , and . iCAST, page 501-506. IEEE, (2017)A Computable Visual Attention Model for Video Skimming., , , and . ISM, page 667-672. IEEE Computer Society, (2008)Simulation and Analysis of Classification Optimization model of Temperature Sensing Big Data in Intelligent Building., , and . MISNC, page 52. ACM, (2016)Designing Real-time, Continuous QoE Score Acquisition Techniques for HMD-based 360°VR Video Watching., , , , and . QoMEX, page 1-6. IEEE, (2022)Modeling of Performance Creative Evaluation Driven by Multimodal Affective Data., , , , and . Int. J. Interact. Multim. Artif. Intell., 6 (7): 90 (2021)