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How HCI talks about sexuality: discursive strategies, blind spots, and opportunities for future research.

, , and . CHI, page 695-704. ACM, (2011)

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Learning About Plant Intelligence from a Flying Plum Tree: Music Recommenders and Posthuman User Experiences., and . MindTrek, page 343-346. ACM, (2022)Machinima production tools: a vernacular history of a creative medium., , , and . CHI, page 971-980. ACM, (2013)Boundary Troubles: Here, There, Design, Make, Research., , , , , and . CHI Extended Abstracts, page 1051-1056. ACM, (2016)Wanting To Live Here: Design After Anthropocentric Functionalism., , and . CHI, page 293:1-293:24. ACM, (2021)Can your pet rabbit read your email?: a critical analysis of the Nabaztag rabbit., , and . DPPI, page 25:1-25:8. ACM, (2011)SKIN: designing aesthetic interactive surfaces., , and . TEI, page 85-92. ACM, (2010)Skeu the evolution: skeuomorphs, style, and the material of tangible interactions., , and . TEI, page 53-60. ACM, (2014)Understanding affective interaction: Emotion, engagement, and internet videos., , and . ACII, page 1-8. IEEE Computer Society, (2009)Touch style: creativity in tangible experience design., , and . Creativity & Cognition, page 281-290. ACM, (2013)"We've conquered dark": shedding light on empowerment in critical making., , and . NordiCHI, page 431-440. ACM, (2014)