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A Frustum-Based Ocean Rendering Algorithm., , and . PRIMA, volume 4088 of Lecture Notes in Computer Science, page 584-589. Springer, (2006)Digital Game-Based Learning: An Agent Approach., and . HCI (7), volume 4556 of Lecture Notes in Computer Science, page 588-597. Springer, (2007)Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational Effectiveness., and . FGIT-GDC/IESH/CGAG, volume 351 of Communications in Computer and Information Science, page 24-32. Springer, (2012)A study on bio feedback based interactive work for expressing human cytochemism in real-time., , , and . ICIS, volume 403 of ACM International Conference Proceeding Series, page 261-264. ACM, (2009)A Fragile Watermarking Technique for Image Authentication Using Singular Value Decomposition., and . PCM (2), volume 3332 of Lecture Notes in Computer Science, page 42-49. Springer, (2004)Asymmetric Watermarking Scheme Using Permutation Braids., , and . WISA, volume 2908 of Lecture Notes in Computer Science, page 217-226. Springer, (2003)Walking Simulation for VR Game Character Using Remote Sensoring Device Based on AHRS-Motion Recognition., and . IEEE Access, (2019)Invertible Watermarking Scheme for Authentication and Integrity., , and . PCM (2), volume 3768 of Lecture Notes in Computer Science, page 371-381. Springer, (2005)A Content-Based Fragile Watermarking Scheme for Image Authentication., and . AWCC, volume 3309 of Lecture Notes in Computer Science, page 258-265. Springer, (2004)Using Physiological Signals to Evolve Art., , , and . EvoWorkshops, volume 3907 of Lecture Notes in Computer Science, page 633-641. Springer, (2006)