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Другие публикации лиц с тем же именем

Walking Simulation for VR Game Character Using Remote Sensoring Device Based on AHRS-Motion Recognition., и . IEEE Access, (2019)Invertible Watermarking Scheme for Authentication and Integrity., , и . PCM (2), том 3768 из Lecture Notes in Computer Science, стр. 371-381. Springer, (2005)Asymmetric Watermarking Scheme Using Permutation Braids., , и . WISA, том 2908 из Lecture Notes in Computer Science, стр. 217-226. Springer, (2003)A Fragile Watermarking Technique for Image Authentication Using Singular Value Decomposition., и . PCM (2), том 3332 из Lecture Notes in Computer Science, стр. 42-49. Springer, (2004)Optimizing the Oriental Painting Shader for 3D Online-Game., , и . Edutainment, том 4469 из Lecture Notes in Computer Science, стр. 784-792. Springer, (2007)A Robust Image Authentication Method Surviving Acceptable Modifications., , и . ICCSA (1), том 3043 из Lecture Notes in Computer Science, стр. 722-727. Springer, (2004)A Robust Image Watermarking Technique for JPEG Images Using QuadTrees., , и . PCM (2), том 3332 из Lecture Notes in Computer Science, стр. 34-41. Springer, (2004)An Intelligent Non Player Character Based on BDI Agent., и . NCM (2), стр. 214-219. IEEE Computer Society, (2008)978-0-7695-3322-3.A Frustum-Based Ocean Rendering Algorithm., , и . PRIMA, том 4088 из Lecture Notes in Computer Science, стр. 584-589. Springer, (2006)Dynamical Model for Gamification: Optimization of Four Primary Factors of Learning Games for Educational Effectiveness., и . FGIT-GDC/IESH/CGAG, том 351 из Communications in Computer and Information Science, стр. 24-32. Springer, (2012)