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Developing Digital Competencies and Future Skills: An International Project-Based Learning through Open Virtual Mobilities in Pandemic Times.

, and . ICALT, page 30-32. IEEE, (2022)

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Programming Without Programming: Learning Mashups And Web 2.0 In The Information Technology Classroom.. e-Learning, page 231-238. IADIS, (2008)Enhancing and Transforming Global Learning Communities with Augmented Reality., and . J. Inf. Syst. Educ., 29 (1): 37-44 (2018)Aligning Open, Physical, and Virtual Spaces in the CIS Sandbox.. OST, volume 395 of IFIP Advances in Information and Communication Technology, page 121-130. Springer, (2012)Students as Open Educational Resources Co-Creators in the TalkTech Project., and . LWMOOCS, page 1-6. IEEE, (2023)Co-creating with TalkTech: Developing Attributes through International Digital Collaborative Projects., and . EDUCON, page 1073-1077. IEEE, (2021)Open Virtual Reality Project to Improve Students' Skills., , , and . ICALT, page 6-10. IEEE Computer Society, (2018)Fuzziness and expert system generation., and . IPMU, volume 286 of Lecture Notes in Computer Science, page 137-143. Springer, (1986)Enhanced learning with personalized course pages., and . IRMA Conference, page 1007-1009. IDEA Group Publishing, (2000)Converging Digital Literacy through Virtual Reality., and . FIE, page 1-7. IEEE, (2021)Developing Digital Competencies and Future Skills: An International Project-Based Learning through Open Virtual Mobilities in Pandemic Times., and . ICALT, page 30-32. IEEE, (2022)