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Effects of reactive and strategic game mechanics in motion-based games.

, , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)

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The Potential of Seated and Standing Short Duration Casual Exergames to Increase Positive Affect., , , and . MindTrek, page 25-34. ACM, (2023)Augmenting the Remote Control: Studies in Complex Information Navigation for Digital TV.. Linköping University, Sweden, (2004)Liopep: A Gamified Casual Exergame Application to Help Office Workers Not be Active Couch Potatoes., , , , and . SeGAH, page 1-8. IEEE, (2023)Effects of reactive and strategic game mechanics in motion-based games., , , and . SeGAH, page 1-8. IEEE Computer Society, (2017)Using MediaPipe Machine Learning to Design Casual Exertion Games to Interrupt Prolonged Sedentary Lifestyle., , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 237-251. Springer, (2023)Error Resolution Strategies for Interactive Television Speech Interfaces., and . INTERACT, IOS Press, (2003)Using speech and dialogue for interactive TV navigation., and . Universal Access in the Information Society, 3 (3-4): 224-238 (2004)The Attractiveness and Effectiveness of Upper Body and Full Body Casual Exergame Controllers., , , and . SeGAH, page 1-8. IEEE, (2023)Considerations for Player Enjoyment and Exertion in Casual Exergames., , , and . HICSS, page 1328-1337. ScholarSpace, (2024)Higher education students' perceptions of point-based gamification in a Learning Management System., and . GamiFIN, volume 3405 of CEUR Workshop Proceedings, page 144-153. CEUR-WS.org, (2023)