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Advancing interactive collaborative mediums through tele-immersive dance (TED): a symbiotic creativity and design environment for art and computer science.

, , , , , , and . ACM Multimedia, page 579-588. ACM, (2008)

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iDSRT: Integrated Dynamic Soft Real-Time Architecture for Critical Infrastructure Data Delivery over WLAN., , and . QSHINE, volume 22 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 185-202. Springer, (2009)OpenSession: SDN-based cross-layer multi-stream management protocol for 3D teleimmersion., , , and . ICNP, page 1-10. IEEE Computer Society, (2013)"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming., , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)Prioritized evolutionary optimization in open session management for 3D tele-immersion., , and . MMSys, page 226-237. ACM, (2013)SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion., , , , and . MMSys, page 69-80. ACM, (2011)DECIMA: Virtualized I/O Management in 3D Teleimmersive Networks., , and . ICCCN, page 1-7. IEEE, (2013)SAS kernel: streaming as a service kernel for correlated multi-streaming., , , , , and . NOSSDAV, page 81-86. ACM, (2011)Quality of experience in distributed interactive multimedia environments: toward a theoretical framework., , , , , and . ACM Multimedia, page 481-490. ACM, (2009)Acropolis: operating system for real-time multi-streaming systems.. ACM Multimedia, page 867-868. ACM, (2011)MobileTI: a portable tele-immersive system., , , , , , and . ACM Multimedia, page 877-880. ACM, (2009)