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Motivation in Game-Based Learning: It's More than 'Flow'., , , и . DeLFI Workshops, стр. 77-84. Logos Verlag, (2009)Balancing the Fluency-Consistency Tradeoff in Collaborative Information Search with a Recommender Approach., , , , , , , и . Int. J. Hum. Comput. Interact., 34 (6): 557-575 (2018)Evaluating the Adaptation of a Learning System before the Prototype Is Ready: A Paper-Based Lab Study., , , , и . UMAP, том 5535 из Lecture Notes in Computer Science, стр. 331-336. Springer, (2009)Kompetenzmanagement als formalisierbare Abbildung von Wissen und Handeln für das Personalwesen, и . Wirtschaftspsychologie, 2003 (3): 86--93 (2003)The ELEKTRA Ontology Model: A Learner-Centered Approach to Resource Description, и . Advances in Web Based Learning – ICWL 2007, (2008)Die Repräsentation von individuellen Werten. Gesellschaftliche und indiviuelle Entwicklung in Japan und Deutschland, Universitäts-Verlag Konstanz, (1996)Microadaptivity within Complex Learning Situations - a Personalized Approach based on Competence Structures and Problem Spaces, , , , и . Proceedings of the international Conference on Computers in Education (ICCE 2007), (2007)Competence Assessment for Spinal Anaesthesia, , , и . HCI and Usability for Medicine and Health Care. Proceedings of the Third Symposium of the Workgroup Human-Computer Interaction and Usability Engineering of the Austrian Computer Society, USAB 2007 Graz, Austria, November, 22, 2007, том 4799 из Lecture Notes in Computer Science, стр. 165--170. Berlin, Springer, (2007)A methodologyforeliciting,modelling,andevaluatingexpert knowledge foranadaptivework-integratedlearningsystem, , и . (2010)A Mashup Recommender for Creating Personal Learning Environments., , , , , и . ICWL, том 7558 из Lecture Notes in Computer Science, стр. 79-88. Springer, (2012)