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Towards Sharing Student Models Across Learning Systems.

, , , , , , , and . AIED (2), volume 12749 of Lecture Notes in Computer Science, page 60-65. Springer, (2021)

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Measuring Implicit Science Learning with Networks of Player-Game Interactions., , , , , , and . CHI PLAY, page 499-504. ACM, (2015)Using game analytics to evaluate puzzle design and level progression in a serious game., , , , , and . LAK, page 440-448. ACM, (2016)Using game design mechanics as metaphors to enhance learning of introductory programming concepts., , , , , and . FDG, page 65:1-65:5. ACM, (2019)Exploring Problem-Solving Behavior in an Optics Game., , , , , and . EDM, page 584-585. International Educational Data Mining Society (IEDMS), (2015)Assessing Implicit Computational Thinking in Zoombinis Gameplay: Pizza Pass, Fleens & Bubblewonder Abyss., , , and . CHI PLAY (Companion), page 195-200. ACM, (2017)Assessing implicit science learning in digital games., , , , , , , and . Comput. Hum. Behav., (2017)Strategic Game Moves Mediate Implicit Science Learning., , and . EDM, page 432-435. International Educational Data Mining Society (IEDMS), (2015)Assessing implicit computational thinking in zoombinis gameplay., , , and . FDG, page 45:1-45:4. ACM, (2017)Assessment design for emergent game-based learning., , and . CHI Extended Abstracts, page 679-684. ACM, (2013)Building Automated Detectors of Gameplay Strategies to Measure Implicit Science Learning., , , , and . EDM, page 337-338. International Educational Data Mining Society (IEDMS), (2014)