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Subject and Subjectivity: A Conversational Game Using Possible Worlds.

, , and . ICIDS, volume 10690 of Lecture Notes in Computer Science, page 332-335. Springer, (2017)

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Blabbeur - An Accessible Text Generation Authoring System for Unity., and . ICIDS, volume 13138 of Lecture Notes in Computer Science, page 255-259. Springer, (2021)Early Computer Game Genre Preferences (1980-1984).. DiGRA Conference, Digital Games Research Association, (2015)Documenting trajectories in design space: a methodology for applied game design research., , and . FDG, page 27:1-27:10. ACM, (2018)Striving for author-friendly procedural dialogue generation., , , , , and . FDG, page 67:1-67:6. ACM, (2017)Dramatic Situations for Emergent Narrative System Authorship., and . ICIDS, volume 13762 of Lecture Notes in Computer Science, page 217-228. Springer, (2022)The Character as Subjective Interface., and . ICIDS, volume 10045 of Lecture Notes in Computer Science, page 317-324. (2016)Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System., , and . ICIDS, volume 11318 of Lecture Notes in Computer Science, page 473-477. Springer, (2018)A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives., , and . AIIDE, page 319-321. AAAI Press, (2020)A Force Dynamic Model of Narrative Agents., , and . AIIDE, page 50-57. AAAI Press, (2021)Design Rationale for Natural Language Game Conversations.. FDG, Society for the Advancement of the Science of Digital Games, (2015)