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Другие публикации лиц с тем же именем

Early Computer Game Genre Preferences (1980-1984).. DiGRA Conference, Digital Games Research Association, (2015)Blabbeur - An Accessible Text Generation Authoring System for Unity., и . ICIDS, том 13138 из Lecture Notes in Computer Science, стр. 255-259. Springer, (2021)Documenting trajectories in design space: a methodology for applied game design research., , и . FDG, стр. 27:1-27:10. ACM, (2018)Striving for author-friendly procedural dialogue generation., , , , , и . FDG, стр. 67:1-67:6. ACM, (2017)The Character as Subjective Interface., и . ICIDS, том 10045 из Lecture Notes in Computer Science, стр. 317-324. (2016)Dramatic Situations for Emergent Narrative System Authorship., и . ICIDS, том 13762 из Lecture Notes in Computer Science, стр. 217-228. Springer, (2022)Expressive Range Analysis of a Possible Worlds Driven Emergent Narrative System., , и . ICIDS, том 11318 из Lecture Notes in Computer Science, стр. 473-477. Springer, (2018)A Sketch-Based Tool for Authoring and Analyzing Emergent Narratives., , и . AIIDE, стр. 319-321. AAAI Press, (2020)A Force Dynamic Model of Narrative Agents., , и . AIIDE, стр. 50-57. AAAI Press, (2021)Design Rationale for Natural Language Game Conversations.. FDG, Society for the Advancement of the Science of Digital Games, (2015)