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Filtering Mechanisms of Shared Social Surrounding Environments in AR.

, , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)

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Filtering 3D Shared Surrounding Environments by Social Proximity in AR., , , , , and . ISMAR Adjunct, page 123-124. IEEE, (2018)Striving for Authentic and Sustained Technology Use in the Classroom: Lessons Learned from a Longitudinal Evaluation of a Sensor-Based Science Education Platform., , , , , , , , , and 12 other author(s). Int. J. Hum. Comput. Interact., 40 (18): 5073-5086 (September 2024)XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation., , , , , and . ISMAR, page 548-557. IEEE, (2022)Large Language Models for Automatic Detection of Sensitive Topics., , , , , , , , and . CoRR, (2024)Sensor-Based Interactive Worksheets to Support Guided Scientific Inquiry., , , , , , and . IDC, page 1-7. ACM, (2021)Designing, Prototyping and Testing of $360^\circ$ Spatial Audio Conferencing for Virtual Tours., , , , and . ISMAR Adjunct, page 223-227. IEEE, (2022)Filtering Mechanisms of Shared Social Surrounding Environments in AR., , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)ShowMeAround: Giving Virtual Tours Using Live 360 Video., , , and . CHI Extended Abstracts, page 168:1-168:4. ACM, (2021)Redirected Seating: Helical Illusion for Seated VR Experiences., , and . ISMAR-Adjunct, page 96-101. IEEE, (2024)Social panoramas: using wearable computers to share experiences., , and . SIGGRAPH ASIA Mobile Graphics and Interactive Applications, page 25:1. ACM, (2014)