Author of the publication

Filtering Mechanisms of Shared Social Surrounding Environments in AR.

, , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Filtering Mechanisms of Shared Social Surrounding Environments in AR., , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)Floor-vibration VR: Mitigating Cybersickness Using Whole-body Tactile Stimuli in Highly Realistic Vehicle Driving Experiences., , , , and . IEEE Trans. Vis. Comput. Graph., 27 (5): 2669-2680 (2021)Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game., , , , and . HCI (37), volume 14047 of Lecture Notes in Computer Science, page 3-16. Springer, (2023)Multi-Sensory Urban Search-and-Rescue Robotics: Improving the Operator's Omni-Directional Perception., and . Front. Robotics and AI, (2014)Exploring the Use of a Robust Depth-sensor-based Avatar Control System and its Effects on Communication Behaviors., , , , and . VRST, page 11:1-11:9. ACM, (2019)The effect of vibration and low-frequency audio on full-body haptic sensations., , and . VRST, page 194. ACM, (2015)The Impact of Multi-sensory Stimuli on Confidence Levels for Perceptual-cognitive Tasks in VR., , , , and . VR, page 463-472. IEEE, (2020)Less is More: Using Spatialized Auditory and Visual Cues for Target Acquisition in a Real-World Search Task., , , and . ISMAR Adjunct, page 340-341. IEEE, (2019)Empirical Studies for Effective Near-Field Haptics in Virtual Environments., and . VR, page 287-288. IEEE Computer Society, (2003)The Effect of 3D Widget Representation and Simulated Surface Constraints on Interaction in Virtual Environments., , and . VR, page 141-148. IEEE Computer Society, (2001)