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Filtering Mechanisms of Shared Social Surrounding Environments in AR.

, , , and . ISMAR Adjunct, page 17-19. IEEE, (2019)

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FingARtips: gesture based direct manipulation in Augmented Reality., , , and . GRAPHITE, page 212-221. ACM, (2004)Mobile maze: a comparison of camera based mobile game human interfaces., , and . Mobile HCI, page 329-330. ACM, (2005)CoSense: Creating Shared Emotional Experiences., , , and . CHI Extended Abstracts, page 2007-2012. ACM, (2015)The Glass Class: Designing Wearable Interfaces., and . CHI Extended Abstracts, page 2487-2488. ACM, (2015)Emotion Recognition in Conversations Using Brain and Physiological Signals., , , , , , , and . IUI, page 229-242. ACM, (2022)Eye-gaze, inter-brain synchrony, and collaborative VR in conjunction with online counselling: A pilot study., , , , and . ISMAR Adjunct, page 57-62. IEEE, (2021)XRtic: A Prototyping Toolkit for XR Applications using Cloth Deformation., , , , , and . ISMAR, page 548-557. IEEE, (2022)Comparing Gaze-Supported Modalities with Empathic Mixed Reality Interfaces in Remote Collaboration., , , , and . ISMAR, page 837-846. IEEE, (2022)PSCVR: Physiological Sensing in Collaborative Virtual Reality., , , and . ISMAR Adjunct, page 663-666. IEEE, (2022)From Meaning-making to Meaning-sharing: Participatory Interpretation in a 3D Virtual Heritage Site., , , and . ISMAR Adjunct, page 648-653. IEEE, (2022)