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GazeArchers: playing with individual and shared attention in a two-player look&shoot tabletop game., , и . MUM, стр. 213-216. ACM, (2016)Understanding the Design Space of Embodied Passwords based on Muscle Memory., , и . CHI, стр. 259:1-259:13. ACM, (2021)Sketch & The Lizard King: Supporting Image Inclusion in HCI Publishing., , , и . CHI Extended Abstracts, ACM, (2018)Co-evolutionary dynamics on a deformable landscape., , и . CEC, стр. 1284-1291. IEEE, (2000)Augmentation not Duplication: Considerations for the Design of Digitally-Augmented Comic Books., , , , , , , , , и . CHI, стр. 103. ACM, (2019)A Change of Perspective: How User Orientation Influences the Perception of Physicalizations., , , и . CHI, стр. 1-12. ACM, (2020)Squishy, Yet Satisfying: Exploring Deformable Shapes' Cross-Modal Correspondences with Colours and Emotions., , , , , , и . CHI, стр. 331:1-331:20. ACM, (2024)Feel the Force, See the Force: Exploring Visual-tactile Associations of Deformable Surfaces with Colours and Shapes., , , , и . CHI, стр. 261:1-261:13. ACM, (2023)FingerSlide: Investigating Passive Haptic Sliding as a Tacton Channel., , , , и . HAVE, стр. 1-6. IEEE, (2018)Visual Methods for the Design of Shape-Changing Interfaces., , , , и . INTERACT (3), том 11748 из Lecture Notes in Computer Science, стр. 337-358. Springer, (2019)