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A Good Scare: Leveraging Game Theming and Narrative to Impact Player Experience., , , , , , , and . CHI Extended Abstracts, ACM, (2019)Brick: A Synchronous Multiplayer Augmented Reality Game for Mobile Phones., , , , and . CHI Extended Abstracts, ACM, (2019)Mapping Design Spaces for Audience Participation in Game Live Streaming., , , and . CHI, page 329:1-329:15. ACM, (2021)Homecoming: Exploring Returns to Long-Term Single Player Games., , , , , , and . CHI, page 116:1-116:13. ACM, (2021)Designing Game-Based Rehabilitation Experiences for People with Aphasia., , , , , , , , , and 1 other author(s). Proc. ACM Hum. Comput. Interact., 5 (CHI PLAY): 270:1-270:31 (2021)Modeling and Designing for Key Elements of Curiosity: Risking Failure, Valuing Questions., , , , , and . Trans. Digit. Games Res. Assoc., (2018)Audience and Streamer Participation at Scale on Twitch., , , , , and . CoRR, (2020)Design Features in Games for Health: Disciplinary and Interdisciplinary Expert Perspectives., , , , and . Conference on Designing Interactive Systems, page 69-81. ACM, (2017)The IoT Codex: A Book of Programmable Stickers for Authoring and Composing Embedded Computing Applications., , and . VL/HCC, page 1-11. IEEE, (2023)Towards Designing Technology for Classroom Role-Play., , and . CHI PLAY, page 241-251. ACM, (2017)