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A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?, , , , , and . CSEDU (1), page 616-627. SciTePress, (2019)Quantitizing Affective Data as Project Evaluation on the Use of a Mathematics Mobile Game and Intelligent Tutoring System., , , and . Informatics Educ., 18 (2): 375-402 (2019)Editorial: E-learning and Human-Computer Interaction: Exploring Design Synergies for more Effective Learning Experiences., , and . J. Educ. Technol. Soc., 9 (4): 1-2 (2006)Excel as an algorithm animation environment., , and . ITiCSE, page 24-26. ACM, (1997)Animation of algorithms with Eliot and Jeliot (demonstration)., , , , and . ITiCSE-WGR, page 152. ACM, (1997)How to learn introductory programming over Web., , and . EUNIS, volume P-13 of LNI, page 485-491. GI, (2001)Co-design in Bird Scaring Drone Systems: Potentials and Challenges in Agriculture., , , , and . AISI, volume 1261 of Advances in Intelligent Systems and Computing, page 598-607. Springer, (2020)Towards a Design Research Model for Climate Services: Experiences from a Development Project in Mozambique., , , , , and . ICT4DA, volume 1026 of Communications in Computer and Information Science, page 260-269. Springer, (2019)The immigrant integration online training program in Finland., , , and . MIPRO, page 872-877. IEEE, (2020)The Transformation Challenge of IT Education and Training in Higher Education and Industry., , , and . CSEDU (2), page 240-247. SciTePress, (2017)