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Automatic essay grading with probabilistic latent semantic analysis, , , и . EdAppsNLP 05: Proceedings of the second workshop on Building Educational Applications Using NLP, стр. 29--36. Morristown, NJ, USA, Association for Computational Linguistics, (2005)A decade of research and development on program animation: The Jeliot experience, , , , , , и . Journal of Visual Languages & Computing, 22 (5): 375 - 384 (2011)IT service management education in Tanzania: an organizational and grassroots-level perspective., , и . SIGITE Conference, стр. 99-104. ACM, (2012)Quantitizing Affective Data as Project Evaluation on the Use of a Mathematics Mobile Game and Intelligent Tutoring System., , , и . Informatics Educ., 18 (2): 375-402 (2019)Editorial: E-learning and Human-Computer Interaction: Exploring Design Synergies for more Effective Learning Experiences., , и . J. Educ. Technol. Soc., 9 (4): 1-2 (2006)A Review of Location-based Games: Do They All Support Exercise, Social Interaction and Cartographical Training?, , , , , и . CSEDU (1), стр. 616-627. SciTePress, (2019)The Human Resources Debt in Software Business - Towards a Research Roadmap., , , , и . WIS, том 907 из Communications in Computer and Information Science, стр. 28-41. Springer, (2018)Antisocial Behavior Corpus for Harmful Language Detection., , , , и . FedCSIS, стр. 261-265. (2013)Why playing augmented reality games feels meaningful to players? The roles of imagination and social experience., , , и . Comput. Hum. Behav., (2021)Story-based UFractions Mobile Game in South Africa: Contextualization Process and Multidimensional Playing Experiences., , , , и . STEG@ICWL, том 498 из CEUR Workshop Proceedings, CEUR-WS.org, (2009)