Author of the publication

Eliciting and modelling expertise for serious games in project management.

, , , and . Entertain. Comput., 2 (2): 75-80 (2011)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Agility in Serious Games Development with Distributed Teams: A Case Study., and . WEBIST (Selected Papers), volume 8 of Lecture Notes in Business Information Processing, page 314-326. Springer, (2007)Eliciting and modelling expertise for serious games in project management., , , and . Entertain. Comput., 2 (2): 75-80 (2011)Designing a Privacy Dashboard for a Smart Manufacturing Environment., , and . I3E Workshops, volume 573 of IFIP Advances in Information and Communication Technology, page 79-85. Springer, (2019)Recommendations to Leverage Game-Based Learning to Attract Young Talent to Manufacturing Education., , , , , , and . JCSG, volume 10622 of Lecture Notes in Computer Science, page 187-202. Springer, (2017)The Use of Digital Game Based Learning in Manufacturing Education - A Case Study., , , and . HCI (25), volume 10925 of Lecture Notes in Computer Science, page 185-199. Springer, (2018)Current Skills Gap in Manufacturing: Towards a New Skills Framework for Factories of the Future., , , , , and . APMS (1), volume 438 of IFIP Advances in Information and Communication Technology, page 175-183. Springer, (2014)Serious Game Development by Distributed Teams - A Case Study based on the EU Project PRIME., and . WEBIST (3), page 296-303. INSTICC Press, (2007)Learning in the Context of ManuSkills: Attracting Youth to Manufacturing Through TEL., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 207-220. Springer, (2016)Using Serious Games for Cognitive Disabilities., , and . SGDA, volume 8778 of Lecture Notes in Computer Science, page 34-47. Springer, (2014)Using Evaluation as a Quality Assurance Tool in the Development of Serious Games - A Case Study based on the PRIME Game., , and . WEBIST (1), page 394-401. INSTICC Press, (2008)