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Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , и . Evaluating User Experiences in Games, Springer, (2009)Relatedness for Moral Courage: Game Experience Dimensions as Persuasive Strategies for Moral Courage in Contrast to Other Facets of Altruistic Behavior., , , , , и . PERSUASIVE, том 13832 из Lecture Notes in Computer Science, стр. 322-336. Springer, (2023)From Classes to Mechanics: Player Type Driven Persuasive Game Development., , , , , и . CHI PLAY, стр. 595-600. ACM, (2015)Wolkenrendering in Echtzeit. (июля 2004)Bachelor's thesis.Spielemulator im mobilen Framework. (января 2004)Bachelor's thesis.No need to stop: exploring smartphone interaction paradigms while cycling., , , , , , и . MUM, стр. 177-187. ACM, (2017)Personalization in Serious and Persuasive Games and Gamified Interactions., , , , , , , и . CHI PLAY, стр. 811-816. ACM, (2015)Spiele-Entwicklung in Java. Digitale Medien; FH Oberösterreich - Fakultät für Informatik, Kommunikation und Medien, Hagenberg, Austria, (июня 2006)UMAP 2017 Fifty Shades of Personalization - Workshop on Personalization in Serious and Persuasive Games and Gameful Interactions: Organizers' Welcome & Organization., , , , , , , и . UMAP (Adjunct Publication), стр. 395-397. ACM, (2017)Whom are you looking for?: the effects of different player representation relations on the presence in gaze-based games., , , и . CHI PLAY, стр. 171-179. ACM, (2014)