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Investigating the Impact of Monetization on Children's Experience With Mobile Games., , и . IDC, стр. 248-258. ACM, (2024)Yayy! You Have a New Notification: Co-designing Multi-device Locative Media Experiences with Young People., , и . HCI (1), том 12181 из Lecture Notes in Computer Science, стр. 217-233. Springer, (2020)Integrating Dark Patterns into the 4Cs of Online Risk in the Context of Young People and Mobile Gaming Apps., , и . INTERACT (4), том 12935 из Lecture Notes in Computer Science, стр. 701-711. Springer, (2021)ACM's New SIGCHI Extended Abstracts Sample File., , , , , , , , и . IDC, стр. 676-680. ACM, (2019)Exploring the evolution of office door displays, , и . Public and Situated Displays - Social and Interactional Aspects of Shared Display Technologies, Kluwer, Dordrecht, (2003)Experiences Managing and Maintaining a Collection of Interactive Office Door Displays., и . EUSAI, том 2875 из Lecture Notes in Computer Science, стр. 394-409. Springer, (2003)Creating a Framework to Support the Critical Consideration of Dark Design Aspects in Free-to-Play Apps., и . IDC, стр. 407-418. ACM, (2019)Small CCI - Exploring App Evaluation with Preschoolers., , , , , , и . IDC, стр. 94-99. ACM, (2023)Behaviour change interventions: teenagers, technology and design., , , , , и . IDC, стр. 610-612. ACM, (2013)Introducing the CCI UX Playbook., , и . IDC, стр. 695-697. ACM, (2021)