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"I'm a little less inclined to do it": How Afterschool Programs' Culture Impact Co-Design Processes and Outcomes.

, , , and . Conference on Designing Interactive Systems, page 1263-1276. ACM, (2023)

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Investigating Demographics and Motivation in Engineering Education Using Radio and Phone-Based Educational Technologies., , , , and . CHI, page 664:1-664:15. ACM, (2024)"I'm a little less inclined to do it": How Afterschool Programs' Culture Impact Co-Design Processes and Outcomes., , , and . Conference on Designing Interactive Systems, page 1263-1276. ACM, (2023)Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher., , , , , and . CHI PLAY, page 203-208. ACM, (2021)Going Global: Understanding English Language Learners' Student Motivation in English-Language MOOCs., , , and . Int. J. Artif. Intell. Educ., 28 (4): 528-552 (2018)Privacy and Fear in the Drone Era: Preserving Privacy Expectations Through Technology., , and . CHI Extended Abstracts, ACM, (2018)Increasing Children's Knowledge of Pattern Detection and Skip Counting Using a Tablet-based Math Activity., , , and . ICLS, International Society of the Learning Sciences, (2020)Fostering Equitable Help-Seeking for K-3 Students in Low Income and Rural Contexts., , , and . CHI, page 684:1-684:14. ACM, (2021)The Evolution of Engagements and Social Bonds During Child-Parent Co-design., , , , , , , and . CHI, page 3607-3619. ACM, (2016)The Design of Co-Robotic Games for Computer Science Education., , , , , and . CHI PLAY, page 111-116. ACM, (2021)