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Going Global: Understanding English Language Learners' Student Motivation in English-Language MOOCs.

, , , and . Int. J. Artif. Intell. Educ., 28 (4): 528-552 (2018)

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Investigating Demographics and Motivation in Engineering Education Using Radio and Phone-Based Educational Technologies., , , , and . CHI, page 664:1-664:15. ACM, (2024)Personalized Assistive Web for Improving Mobile Web Browsing and Accessibility for Visually Impaired Users., , , and . TACCESS, 10 (2): 6:1-6:22 (2017)Comparative Design-Based Research: How Afterschool Programs Impact Learners' Engagement with a Video Game Codesign., , , , and . CoRR, (2023)"I'm a little less inclined to do it": How Afterschool Programs' Culture Impact Co-Design Processes and Outcomes., , , and . Conference on Designing Interactive Systems, page 1263-1276. ACM, (2023)Negotiating Systemic Racial and Gender Bias as a Minoritized Adult Design Researcher., , , , , and . CHI PLAY, page 203-208. ACM, (2021)Going Global: Understanding English Language Learners' Student Motivation in English-Language MOOCs., , , and . Int. J. Artif. Intell. Educ., 28 (4): 528-552 (2018)Privacy and Fear in the Drone Era: Preserving Privacy Expectations Through Technology., , and . CHI Extended Abstracts, ACM, (2018)Increasing Children's Knowledge of Pattern Detection and Skip Counting Using a Tablet-based Math Activity., , , and . ICLS, International Society of the Learning Sciences, (2020)"What's Your Name Again?": How Race and Gender Dynamics Impact Codesign Processes and Output., , , , , and . ACM Trans. Comput. Hum. Interact., 30 (6): 85:1-85:26 (December 2023)The Design of Co-Robotic Games for Computer Science Education., , , , , and . CHI PLAY, page 111-116. ACM, (2021)