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Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , и . Evaluating User Experiences in Games, Springer, (2009)Enhancing User-Centredness in Agile Teams: A Study on Programmer's Values for a better Understanding on how to Position Usability Methods in XP., , , и . PPIG, стр. 15. Psychology of Programming Interest Group, (2010)Experiencing real-world interaction: results from a NFC user experience field trial., , , , и . Mobile HCI, том 309 из ACM International Conference Proceeding Series, стр. 234-237. ACM, (2007)Assessing the Usefulness and Acceptance of HERMES MyFuture System in Two European Countries., , , , , и . ISAmI, том 72 из Advances in Intelligent and Soft Computing, стр. 205-208. Springer, (2010)Using Heuristics to Evaluate the Overall User Experience of Video Games and Advanced Interaction Games, , , , , и . Evaluating User Experience in Games, глава 13, Springer, in press.(марта 2010)Touch based interaction using a three display interface design., , , и . Mobile HCI, ACM, (2009)Exploring the urban environment with a camera phone: lessons from a user study., , , , , , и . Mobile HCI, ACM, (2009)Always-on information: services and applications on the mobile desktop., , , , и . Mobile HCI, стр. 23-32. ACM, (2008)Measuring Mobile Emotions: Measuring the Impossible?, , и . Mobile HCI, ACM, (2009)Interacting with embodied agents that can see: how vision-enabled agents can assist in spatial tasks., , и . NordiCHI, стр. 135-144. ACM, (2006)