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5G experimentation environment for third party media services: the 5GMediaHUB project., , , , , , , , , and 1 other author(s). MeditCom, page 1-6. IEEE, (2021)Cloud-Native 5G Infrastructure and Network Applications (NetApps) for Public Protection and Disaster Relief: The 5G-EPICENTRE Project., , , , , , , , , and 4 other author(s). EuCNC/6G Summit, page 235-240. IEEE, (2021)Methodologies of Audio-Visual Biometric Performance Evaluation for the H2020 SpeechXRays Project., , , , , , , , , and 3 other author(s). ATSIP, page 1-6. IEEE, (2020)Visual Summarisations for Computer-Assisted Live Color Casting and Direction in League of Legends., , , , , , and . HCI (36), volume 14046 of Lecture Notes in Computer Science, page 133-153. Springer, (2023)Business Value and Social Acceptance for the Validation of 5G Technology., , , , , and . MeditCom, page 132-137. IEEE, (2021)PrioPrivacy: A Local Recoding K-Anonymity Tool for Prioritised Quasi-Identifiers., , and . WI (Companion), page 314-317. ACM, (2019)On user-centric analysis and prediction of QoE for video streaming using empirical measurements., , , , and . QoMEX, page 1-6. IEEE, (2016)Practice and Challenges of (De-)Anonymisation for Data Sharing., , , and . RCIS, volume 385 of Lecture Notes in Business Information Processing, page 515-521. Springer, (2020)Measuring 5G KPIs for the Media Vertical., , , , , , and . MeditCom, page 127-131. IEEE, (2021)Implementation of 5G Experimentation Environment for Accelerated Development of Mobile Media Services and Network Applications., , , , , , , , , and 3 other author(s). ICIN, page 153-160. IEEE, (2023)