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Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis.

, , , , and . Comput. Educ., (2015)

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Podcasting syndication services and university students: Why don't they subscribe?, , and . Internet High. Educ., 12 (1): 53-59 (2009)Blended Synchronous Learning - A Handbook for Educators, , , , and . (2014)Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis., , , , and . Comput. Educ., (2015)Collaborative learning across physical and virtual worlds: Factors supporting and constraining learners in a blended reality environment., , and . Br. J. Educ. Technol., 48 (2): 407-430 (2017)Facilitating cross-cultural learning through collaborative skypecasting., , and . SIGITE Conference, page 59-66. ACM, (2007)Dimensions of Scaffolding in Technology-Mediated Discovery Learning Environments., and . ICLS, International Society of the Learning Sciences, (2012)Social software and participatory learning: pedagogical choices with technology affordances in the Web 2.0 era”, ICT: Providing choices for learners and learning, and . Proceedings ascilite Singapore, page 664-675. (2007)Towards an Immersive Learning Knowledge Tree - a Conceptual Framework for Mapping Knowledge and Tools in the Field., , , , , , , and . iLRN, page 1-8. IEEE, (2021)What are the learning affordances of 3-D virtual environments?, and . Br. J. Educ. Technol., 41 (1): 10-32 (2010)Addressing misconceptions about engineering through student-industry interaction in a video-augmented 3D immersive virtual world., , , and . FIE, page 1-6. IEEE Computer Society, (2016)