Author of the publication

Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments.

, , and . IHM (Extended Abstracts), page 6:1-6:6. ACM, (2021)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

To Tailor or Not to Tailor Gamification? An Analysis of the Impact of Tailored Game Elements on Learners' Behaviours and Motivation., , and . AIED (1), volume 12163 of Lecture Notes in Computer Science, page 216-227. Springer, (2020)Exploration de la physicalisation de données motivationnelles dans l'acquisition de bons comportements liés au sommeil pour les adolescents: Exploring the Physicalization of Motivational Data in the Acquisition of Good Sleep Behaviors for Adolescents., , and . IHM (Extended Abstracts), page 7:1-7:5. ACM, (2021)Recommandations ergonomiques pour la conception de systèmes d'assistance cognitive dans les habitats intelligents., , , , , , and . Erog'IA, page 3-10. ACM, (2010)Towards Intelligent and Implicit Assistance for People with Dementia: Support for Orientation and Navigation., , , , and . Interacción, page 31:1-31:4. ACM, (2015)Smart lighting in dementia care facility., , , , , , and . UbiComp Adjunct, page 1636-1639. ACM, (2016)Influence of Scenarios and Player Traits on Flow in Virtual Reality., , , , , and . IEEE Trans. Vis. Comput. Graph., 30 (9): 6208-6221 (September 2024)Analyzing the relationships between learners' motivation and observable engaged behaviors in a gamified learning environment., , , and . Int. J. Hum. Comput. Stud., (2021)Un espace de conception pour explorer la continuité des affordances motivationnelles dans un contexte scolaire hybride.: A design space for the exploration of motivational affordances continuity in hybrid learning environments., , and . IHM (Extended Abstracts), page 6:1-6:6. ACM, (2021)Immersion and Persistence: Improving Learners' Engagement in Authentic Learning Situations., , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 410-415. Springer, (2016)Toward a Play Management System for Play-Based Learning., , , , , , and . EC-TEL, volume 9891 of Lecture Notes in Computer Science, page 484-489. Springer, (2016)