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Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?

, , , , , , and . CSCL (1), page 549-556. International Society of the Learning Sciences, LuLu, Amazon, (2013)

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Designing in Context: Reaching Beyond Usability in Learning Analytics Dashboard Design., , , and . J. Learn. Anal., (July 2019)Social Media in the Science Classroom: Bridging Funds of Knowledge to Scientific Concepts., , , , , , and . CSCL, International Society of the Learning Sciences, (2019)Embedding Participatory Design into Designs for Learning: An Untapped Interdisciplinary Resource?, , , , , , and . CSCL (1), page 549-556. International Society of the Learning Sciences, LuLu, Amazon, (2013)When Face-to-Face Fails: Opportunities for Social Media to Foster Collaborative Learning., , , , , , and . CSCL (1), page 113-120. International Society of the Learning Sciences, LuLu, Amazon, (2013)Playing for real: designing alternate reality games for teenagers in learning contexts., , , , , and . IDC, page 237-246. ACM, (2013)CHI 2039: speculative research visions., , , , , , , , , and 18 other author(s). CHI Extended Abstracts, page 761-770. ACM, (2014)Science Everywhere: Designing Public, Tangible Displays to Connect Youth Learning Across Settings., , , , , , , , , and 3 other author(s). CHI, page 278. ACM, (2018)Projected Worlds: How Informal Digital Learning Organizations Conceptualize Organizing Youth Futures., , and . ICLS, International Society of the Learning Sciences, (2018)The Role of Identity Development within Tensions in Ownership of Science Learning., , , , , , and . ICLS, International Society of the Learning Sciences, (2014)Where's the Learning in Education Crowdsourcing?, , , and . L@S, page 305-308. ACM, (2020)