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Identifying Game Mechanics for Integrating Fabrication Activities within Existing Digital Games., , и . CHI, стр. 87:1-87:13. ACM, (2022)Data Literacy for Social Justice., , , , , , , , , и 38 other автор(ы). ICLS, International Society of the Learning Sciences, (2020)Learning about Data, Algorithms, and Algorithmic Justice on TikTok in Personally Meaningful Ways., , , , , , , , , и 4 other автор(ы). CoRR, (2024)Work-in-Progress - GeoForge: Integrating Virtual Reality and a Personalized Website to Foster Collaboration in Middle School Science., , , и . iLRN, стр. 351-354. IEEE, (2020)Making Art with and about Artificial Intelligence: Three Approaches to Teaching AI and AI Ethics to Middle and High School Students., , , , , , , , и . SIGCSE (2), стр. 1203. ACM, (2022)Chronicles of Exploration: Examining the Materiality of Computational Artifacts., , , и . ICER (1), стр. 29-47. ACM, (2023)DanceBits 'It tells you to see us': Supporting Dance Practices with an Educational Computing Kit., , , , , и . TEI, стр. 2:1-2:19. ACM, (2024)The MoveLab: Developing Congruence Between Students' Self-Concepts and Computing., , и . SIGCSE, стр. 267-272. ACM, (2016)FabO: Integrating Fabrication with a Player's Gameplay in Existing Digital Games., , , и . Creativity & Cognition, стр. 15:1-15:10. ACM, (2021)What Can We Learn From Educators About Teaching in Makerspaces?, , , и . CHI Extended Abstracts, стр. 318:1-318:7. ACM, (2023)