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Другие публикации лиц с тем же именем

Synthetic Shutter Speed Imaging., , , , , , и . Comput. Graph. Forum, 26 (3): 591-598 (2007)The five year evolution of a game programming course., и . SIGCSE, стр. 87-92. ACM, (2012)Button Portraits: Embodying Queer History with Interactive Wearable Artifacts., , и . ICIDS, том 13762 из Lecture Notes in Computer Science, стр. 28-47. Springer, (2022)Orange is Sus: Among Us and Political Play., , и . FDG, стр. 23:1-23:9. ACM, (2021)An inclusive view of player modeling., , , и . FDG, стр. 301-303. ACM, (2011)Gender-inclusive quest design in massively multiplayer online role-playing games.. FDG, стр. 354-356. ACM, (2009)Facilitating Undergraduate Experimental Game Design: A Pilot Study with Celestial Harmony., и . iLRN, том 840 из Communications in Computer and Information Science, стр. 177-188. Springer, (2018)The Constraints of Cozy Games: Boyfriend Dungeon and Consent in Queer Play: Boyfriend Dungeon and Consent in Queer Play., , и . FDG, стр. 27:1-27:9. ACM, (2023)Loominary: Crafting Tangible Artifacts from Player Narrative., , , и . TEI, стр. 443-450. ACM, (2018)Rules of engagement: moving beyond combat-based quests., , и . FDG, стр. 11:1-11:8. ACM, (2010)