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Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques.

, , and . IMMPD@ACM Multimedia, page 37-42. ACM, (2013)

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Demo: El-pincel - a painter cloud service for greener web pages., , and . MobiSys, page 365-366. ACM, (2011)ARIVU: Power-aware middleware for multiplayer mobile games., , , , , , and . NETGAMES, page 1-6. IEEE, (2010)El-pincel: a painter cloud service for greener web pages., , , , , and . ACM Multimedia, page 399-408. ACM, (2012)Converting Nebulous Ideas to Reality - A Deep Learning Tool for Conditional Synthesis of Character Designs., and . ICCCSP, volume 651 of IFIP Advances in Information and Communication Technology, page 75-89. Springer, (2022)Classification of SSH Attacks Using Machine Learning Algorithms., , and . ICITCS, page 1-6. IEEE Computer Society, (2016)TIṬAL - Asynchronous multiplayer shooter with procedurally generated maps., and . Entertain. Comput., (2016)RTSDF: Real-time Signed Distance Fields for Soft Shadow Approximation in Games., , , and . VISIGRAPP (1: GRAPP), page 302-309. SCITEPRESS, (2022)Procedural Generation of Roads with Conditional Generative Adversarial Networks., and . SIGGRAPH Posters, page 12:1-12:2. ACM, (2020)Hybrid DoF: Ray-Traced and Post-Processed Hybrid Depth of Field Effect for Real-Time Rendering., , , and . SIGGRAPH Posters, page 54:1-54:2. ACM, (2020)Demo: adaptive display power management for mobile games., , , , , , and . MobiSys, page 393-394. ACM, (2011)