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Energy efficient multi-player smartphone gaming using 3D spatial subdivisioning and pvs techniques.

, , and . IMMPD@ACM Multimedia, page 37-42. ACM, (2013)

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Security analysis on a conference scheme for mobile communications., , , and . IEEE Trans. Wirel. Commun., 5 (6): 1238-1240 (2006)ARIVU: Making Networked Mobile Games Green - A Scalable Power-Aware Middleware., , , and . Mob. Networks Appl., 17 (1): 21-28 (2012)Self-Assessment Procedure XX: Operating Systems., , and . Commun. ACM, 33 (2): 190-201 (1990)Dynamic framework for building highly-localized mobile web DTN applications., , , and . CHANTS@MobiCom, page 43-48. ACM, (2014)Coverage Protocol for Wireless Sensor Networks Using Distance Estimates., , and . SECON, page 183-192. IEEE, (2007)Access control protocols with two-layer architecture for wireless networks., , , and . Comput. Networks, 51 (3): 655-670 (2007)Adaptive display power management for mobile games., , , , , , and . MobiSys, page 57-70. ACM, (2011)SyncTCP: A New Approach to High Speed Congestion Control., , , and . ICNP, page 181-192. IEEE Computer Society, (2009)ASTRA Share - A Workbench for Development of Collaborative Applications., , and . ICPP Workshops, page 37-43. IEEE Computer Society, (1999)Link Characteristics Estimation For IEEE 802.11 DCF Based WLAN., and . LCN, page 302-309. IEEE Computer Society, (2004)