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Flipped classroom + plickers, an experience to propitiate collaborative learning in software engineering.

, , , and . SCCC, page 1-7. IEEE, (2017)

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Flipped classroom + plickers, an experience to propitiate collaborative learning in software engineering., , , and . SCCC, page 1-7. IEEE, (2017)A Novel Low-Cost Sensor Prototype for Nocturia Monitoring in Older People., , , , , , , and . IEEE Access, (2018)Investigating the Potential and Challenges of Learning Analytics Tools in Brazilian Education Through Developer Insights., , , , , , , and . IEEE Access, (2024)Development of Software that Supports the Improvement of the Empathy in Children with Autism Spectrum Disorder., , , and . SCCC, page 223-228. IEEE Computer Society, (2012)Developing competencies for software requirements analysis through project based learning., , , and . SCCC, page 1-7. IEEE, (2016)Mundos virtuales: ¿usabilidad real?, and . IHC+CLIHC, page 134-138. Brazilian Computer Society / ACM, (2011)IHC no ensino técnico: dois relatos de experiência., , and . WEIHC, volume 1042 of CEUR Workshop Proceedings, page 13-18. CEUR-WS.org, (2013)Oficina de Análise de Requisitos e IHC baseada em estilos de aprendizagem., , , , and . WEIHC, volume 967 of CEUR Workshop Proceedings, page 9-14. CEUR-WS.org, (2012)ADL SoS-based Platform: Using Technology to Enhance the Quality of Life of the Aging Population., , , , , and . SoSE, page 117-123. IEEE, (2018)Defining Virtual Worlds Usability Heuristics., and . ITNG, page 690-695. IEEE Computer Society, (2012)