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Remote Experiments and Online Games: How to Merge them?, , and . Int. J. Eng. Pedagog., 1 (1): 31-35 (2011)Application of remote experiments in a secondary school using MOOC approach., and . exp.at, page 191-195. IEEE, (2017)Remote experiments in secondary school education., , and . FIE, page 1760-1764. IEEE Computer Society, (2013)A Web-Based Game for Supporting Game-Based Learning., , , , , and . GAME-ON, page 111-. EUROSIS, (2003)Widget and smart devices. A different aproach for online learning scenarios., , , , , , , , , and 2 other author(s). EDUCON, page 808-812. IEEE, (2013)AI-Based Education Tools for Enabling Inclusive Education: Challenges and Benefits., , , , , , , , , and . MIPRO, page 472-477. IEEE, (2024)Game-Based Learning in Universities and Lifelong Learning: ÜniGame: Social Skills and Knowledge Training" Game Concept., and . J. Univers. Comput. Sci., 10 (1): 4-16 (2004)How Game Design Can Enhance Engineering Higher Education: Focused IT Study., , and . REV, 22, page 619-627. Springer, (2017)MOOC in a School Environment: ODL Project., and . REV, 22, page 833-839. Springer, (2017)OLAREX project: Open learning approach with remote experiments., , , and . EDUCON, page 442-450. IEEE, (2013)