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Designing visible engineering: supporting tinkering performances in museums., , , , , and . IDC, page 49-58. ACM, (2015)Multiple case study of nerd identity in a CS1 class., , and . SIGCSE, page 325-330. ACM, (2014)Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy., , , , , , , , , and 11 other author(s). ICLS, International Society of the Learning Sciences, (2020)Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives., , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Studio K: a game development environment designed for gains in computational thinking (abstract only)., and . SIGCSE, page 723. ACM, (2014)Real-Time Visualization of Student Activities to Support Classroom Orchestration., , , , , , , , , and 5 other author(s). ICLS, International Society of the Learning Sciences, (2016)Vocabulary Models of Informal Language Production in Reddit., , and . ICLS, International Society of the Learning Sciences, (2020)Students' Perceptions of Pair Programming in CS1: (Abstract Only)., and . SIGCSE, page 1076. ACM, (2018)Rainbow Agents: A Collaborative Game For Computational Literacy., , , , and . CHI PLAY (Companion), page 597-604. ACM, (2019)Connected Spaces: Helping Makers Know Their Neighbors., , , and . IDC, page 629-635. ACM, (2017)