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Multiple case study of nerd identity in a CS1 class

, , and . Proceedings of the 45th ACM technical symposium on Computer science education, page 325--330. New York, NY, ACM, (2014)
DOI: https://doi.org/10.1145/2538862.2538933

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Multiple case study of nerd identity in a CS1 class., , and . SIGCSE, page 325-330. ACM, (2014)Designing visible engineering: supporting tinkering performances in museums., , , , , and . IDC, page 49-58. ACM, (2015)Reframing Playful Participation in Museums: Identity, Collaboration, Inclusion, and Joy., , , , , , , , , and 11 other author(s). ICLS, International Society of the Learning Sciences, (2020)Building Bridges between Learning Analytics, Educational Data Mining and Core Learning Sciences Perspectives., , , , , , , , , and . ICLS, International Society of the Learning Sciences, (2012)Studio K: a game development environment designed for gains in computational thinking (abstract only)., and . SIGCSE, page 723. ACM, (2014)Real-Time Visualization of Student Activities to Support Classroom Orchestration., , , , , , , , , and 5 other author(s). ICLS, International Society of the Learning Sciences, (2016)Vocabulary Models of Informal Language Production in Reddit., , and . ICLS, International Society of the Learning Sciences, (2020)Finding Parts in Very Large Corpora., and . ACL, page 57-64. ACL, (1999)Designing for and Identifying Plural Goals in a Science Museum Game Exhibit., , , , and . CHI PLAY (Companion), page 292-296. ACM, (2020)Visualizing Live Collaboration in the Classroom with AMOEBA., , and . CSCL (2), page 2-5. International Society of the Learning Sciences, LuLu, Amazon, (2013)