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Personal networks as a case for online communities: two case studies.

. Int. J. Web Based Communities, 5 (1): 49-65 (2009)

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Game user research., , , , , , and . CHI Extended Abstracts, page 2679-2682. ACM, (2012)Involving the Crowd in Future Museum Experience Design., , , , , and . CHI Extended Abstracts, page 3347-3354. ACM, (2016)Experiencing Van Gogh's Heritage: A Case Study., , , , , and . EVA, BCS, (2014)Comparing Game User Research Methodologies for the Improvement of Level Design in a 2-D Platformer., , , , and . Advances in Computer Entertainment, volume 8253 of Lecture Notes in Computer Science, page 77-92. Springer, (2013)Triggers to entice an audience to 'perform as interface' in an interactive installation., , and . MindTrek, page 322-330. ACM, (2016)2L670: A Flexible Adaptive Hypertext Courseware System., and . Hypertext, page 283-284. ACM, (1998)Hypertext and comics: towards an aesthetics of hypertext.. Hypertext, page 135-137. ACM, (2001)Enabling Augmented Sense-Making (and Pure Experience) with Wearable Technology., and . INTETAIN, volume 215 of Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, page 136-141. Springer, (2017)Model-oriented visual interface design.. AVI, page 251-253. ACM Press, (1996)Towards Generic Adaptive Systems: Analysis of a Case Study., and . AH, volume 2347 of Lecture Notes in Computer Science, page 79-89. Springer, (2002)